In my spare time, I like to experiment with creating my own environments using a mix of asset packs and handmade assets, in order to keep learning and perfecting my skills. In particular, I’m learning more about level design, lighting and matching art styles. And I like to work out how to get different effects (such as building an environment under water) and try them out.
All of my environments are made in Unreal Engine.
Crystal Cave – experimenting with the foliage editor and different lighting effects






Underwater Village – experimenting with water effects, and simple movement/animation
Maya Steampunk Scene
I created this steampunk inspired scene in 2022 it was all created by me as an experimental learning mini scene.
This was created in Maya then textured in Substance Painter then Rendered using Arnold.
Project gallary







